Toys, toys, for all bad boys

All the good girls carousing

dungeon: overview
Staff Commander Kaidan Alenko, Systems Alliance not_a_whiner wrote in fh_dungeon
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Twisting Paths of the Dungeon, Somewhere, Tuesday
Outside the general area surrounding the camps, the winding pathways of the dungeon became increasingly complicated. They were narrow, and they were made of thick rock bricks, some encrusted with a little moss.

A good number of these paths was lit, and would remain that way, at least for the day. But some laid in darkness, shadows making it impossible to see. Approach too close, and you'll hear them rattling, scraping along the stone. There were grues here, living in the darkness. Venture too far into it, and you would not come out again.

And then there were the doors.

[ winding pathways | journey | vampverse | snow | wasteland | free space | ooc NOTE: Upon entrance, each room locks itself from access by other camps until all the people inside exit again. If you want to open your ping up for someone else from your camp to join you, mention your camp number in the OOC. ]]
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Winding Pathways

not_a_whiner

2013-04-09 05:58 am (UTC) (Link)

The pathways seem to be hewn from solid stone, ceilings low. Some of them are lit with torches, one every few feet, but some grow darker as you proceed, until the darkness itself seems to swallow the stone. The shadows themselves rattle, making an unearthly noise.

Re: Winding Pathways

hatesmoststuff

2013-04-09 12:37 pm (UTC) (Link)

A need to get away from people's occasional exclamations of horror upon waking up had brought April through the winding corridors, and she was becoming less and less sure that she could eventually find her way back to camp. Of course, she wasn't overly attached to going back at all, so that had the potential to work out well for her.

Eventually she found herself confronted by a red door.

Well, it definitely wasn't camp -- but going through it would mean committing to being somewhere that was potentially a.) worse than where she already was, or more importantly, b.) darker, which would make it even harder to see than it already was without her contacts. Excuse her while she took just a moment to think about it.

[[april's camp 2 if you want to join her in psyching yourself up for going in!]]

Re: Winding Pathways

locointhecoco

2013-04-09 06:14 pm (UTC) (Link)

Pinkie Pie had spent some time checking out the camp room, then decided to go out exploring a bit. And so she crept down the winding halls, humming and giggling to herself.

You had your defense mechanisms, she had hers.

[ooc: open for camp 2 interaction, though there will be grue feeding at some point.]

Re: Winding Pathways - locointhecoco, 2013-04-10 04:35 am (UTC)(Expand)
Re: Winding Pathways - blondecanary, 2013-04-10 04:38 am (UTC)(Expand)

Through A Golden Door

not_a_whiner

2013-04-09 05:59 am (UTC) (Link)

This door is made of wood and gold. Its craftsmanship is exquisite, with winding little patterns along the frame.

Step through, and you find yourself in a vast tower that seems to go up and up. In the center of this colossal room stands another tower, reaching up high. A warm light shines on it all - though upon closer inspection, there is the strangest flutter of shadows every now and again.

Further exploration reveals the carpets that fly circles around the tower - or hang quietly in the air like jellyfish made of ribbons. If caught, a person might find that they warm the body almost better than a thick blanket. That is, of course, if one can cope with the low gravity in this room, the potential for directed flight... or the blind but deadly rock dragons that fly in similar circles around the central tower.

[welcome to journey! mod your own adventure, or let us know in the comments if you need an npc. being caught by a rock dragon means death for the rest of the plot, so be careful.]

Re: Through A Golden Door

not_a_whiner

2013-04-09 09:09 pm (UTC) (Link)

Well, this was definitely not the corner Kaidan had planned to turn into.

His biotics had been malfunctioning pretty badly over the past few days: the weightlessness here was almost a decent substitute.

By the end of it, he was fairly sure it was the most bizarre experience of his life. But: he had an arm full of fabric. That was something.

[[ open to camp 1! ]]

Re: Through A Golden Door

arsenicmauls

2013-04-10 01:00 am (UTC) (Link)

Gert had made her way through the maze only through quite a bit trial and error: path after path had sent her right into dead ends, and some of them dark dead ends at that. And she had the strangest feeling that she really shouldn't be in the dark in this place, so it had required quite a bit of sprinting to get to and through the gold-colored door.

Whatever she'd been expecting, it wasn't this. She wasn't immediately sure what good it would do to hang out here, but the plus side was that it wasn't the maze, so she explored for a while, feeling out the limits of this new place; over the course of about an hour, she learned to glide in the air and caught herself a thick, comfortable carpet to sleep on tonight. (And wrap around herself for now. Gert didn't need to go wandering around in pajama shorts all day.)

Room Behind A Red Door

not_a_whiner

2013-04-09 05:59 am (UTC) (Link)

The door is painted red, and the coat seems fresh - though strangely, some of it browns at the edges. Push through and you'll find the moonlight on your face and grass beneath your feet. In the distance, you can see the spires of Fandom school reaching up into the sky.

Behind you, though, you hear the eager scuttling of vampires in the darkness. Better run. Now.

[welcome to vampverse! mod your own adventure, or let us know in the comments if you need an npc. if your character was present during vampverse, you're welcome to NPC their vamp-self, even if said character is now dropped. the houses will contain some supplies, but not many, as vampverse refugees have mostly looted them clean. if you are bitten, you'll be a vampire for the rest of the plot. vampire guide.]

Room Behind A Red Door - Park

not_a_whiner

2013-04-09 06:00 am (UTC) (Link)

The grass of Fandom's park is still green - that's probably some kind of comfort. Unfortunately, standing out here makes anyone a target. Human or vampire alike.

Room Behind A Red Door - Streets of Fandom

not_a_whiner

2013-04-09 06:03 am (UTC) (Link)

The streets of Fandom aren't the same as some may remember. It isn't just the ruin and disrepair of the various venues: the new part of the island that was attached to it years ago is no longer there, and various businesses - not that they are functioning any longer - are different.

Room Behind A Red Door - The School

not_a_whiner

2013-04-09 06:04 am (UTC) (Link)

The school... is neutral territory. Some vampires glide through its halls, but it's mostly the mad and the self-possessed who make their home here.

Room Behind A Red Door - Everywhere Else

not_a_whiner

2013-04-09 06:05 am (UTC) (Link)

If you manage to escape the vampires for long enough, you might find other places. Like the dorms, where the browbeaten survivors spend their time - though they might not be very eager to simply let strange newcomers in.

Room Behind A White Door

not_a_whiner

2013-04-09 06:07 am (UTC) (Link)

The door is white, but that's not paint, it's frost, spread across a metal surface in delicate patterns that almost look like there might be faces peering at you from behind some of those crystal lattices. Evil faces, with sharp, icy teeth.

Push open the door and you'll see a snow-white Fandom Island, the power out and the whole town drowned in at least four feet of snow -- even deeper in places where the apparent earlier blizzard made it drift into tiny mountains against the narrow walls and paths of the village. The place seems empty, the townies evacuated to the school, where faint lights from the fireplaces flicker in the distance.

Most of the shops are locked up tight, but All and Sundries -- you might know it better as Turtle & Canary -- has a doorframe that looks pretty darn weak. You might be able to kick it in and loot for supplies.

If you can get there. Though the temperature is well below freezing, there's no wind now -- so where are those eerie moans and growls coming from? Maybe it's your imagination -- or maybe it's the frozen monstrosities that might burst forth from any random snowbank at any time. Snow tentacles. Snow sharks. Snow giants. All angry, all hungry, all coming for you.

[Feel free to mod your own battles or request NPC monsters. ]

Re: Room Behind A White Door

firstnameagent

2013-04-09 12:39 pm (UTC) (Link)

When Coulson ended up in an alternate version of Fandom, his first thought was to find some weapons.

By the time the first snow shark attacked, he realized that this was a fool's errand and the best weapons he could find were snowballs. Fortunately, he was very good at packing snowballs that were more ice than anything, which did more damage to the shark than just regular snow might.

After doing enough damage, he managed to retreat, eventually ending up on All and Sundries, where he could huddle down for a few minutes, eat a granola bar that he managed to find, and brace himself for trying to find his way back out.

[OOC: Can be open to Camp 3 people who get to All and Sundries while Coulson's there. Standard work availability warning applies.]

Re: Room Behind A White Door

solo_sword

2013-04-09 03:42 pm (UTC) (Link)

Eventually Jaina ended up seeking shelter for at least a few minutes, because kriffing hell so cold, and wasn't sorry to see someone else in here. "Having fun yet?" she asked through chattering teeth.

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Re: Room Behind A White Door

new_it_girl

2013-04-09 03:56 pm (UTC) (Link)

Finding shelter became Hanna's biggest concern. Hiding out here for a few moments seemed like one of her smarter decisions. "Please tell me there are blankets here? Or wool socks?"

Or something?

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Re: Room Behind A White Door - new_it_girl, 2013-04-10 01:26 am (UTC)(Expand)
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Re: Room Behind A White Door

solo_sword

2013-04-09 03:37 pm (UTC) (Link)

Jaina really, really wondered why she always ended up where it was freezing.

While she was really glad she'd worn sleep pants and long sleeves to bed, that and bowling shoes weren't going to be enough to last out here for any real amount of time. Unfortunately she'd have to worry about that after she took care of this snow giant. Without a lightsaber. She could totally do it, it was just super annoying.

[Camp 3 if anyone wants to help/watch!]

Re: Room Behind A White Door

new_it_girl

2013-04-09 03:53 pm (UTC) (Link)

Hanna ended up in the middle of nowhere. At least it seemed that way. All she could see were mountains of snow everywhere. The growling from the snow did not make her feel any better.

Mostly, it was the cold she was having issues with. She really didn't have the right shoes for this. Before ending up here, she thought they were inappropriate because they were hideous. Of course, freezing conditions had to be the thing to remind her that she needed to rethink her priorities.

She really needed to find some shelter.

[ooc: open to anyone from Camp 3]

Re: Room Behind A White Door - abitlowkey, 2013-04-09 09:20 pm (UTC)(Expand)
Re: Room Behind A White Door - new_it_girl, 2013-04-09 10:44 pm (UTC)(Expand)
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A Broken Wooden Door

not_a_whiner

2013-04-09 06:10 am (UTC) (Link)

This creaky door looks like it's about to fall apart. Stepping through it might not be the cleverest thing you've ever done: stretches of wasteland lay before you, the ruined shapes of Washington, D.C. not far away in the distance.

Welcome to the Capital Wasteland. It is cold, and it is unforgiving. Wrecks of houses and shacks stand everywhere, a sad reminder of what once was and how much it was ruined.

If you're lucky, you may scavenge some well-preserved chips, non-irradiated water or other food items from the nearby wrecked buildings. Or kill an iguana or a mole rat for its meat. If you're unlucky, the water might be irradiated... or a Radscorpion might notice you and decide you look like dinner.

[welcome to falloutverse! let us know below if you need an NPC. be wary of irradiated drinks, since they won't magically clean themselves when you leave the room. note: radiation effects won't follow you out of the bde, but you are welcome to play with them during.]

Re: A Broken Wooden Door

kirked

2013-04-09 01:43 pm (UTC) (Link)

Jim had hoped there'd be clothes behind this door but what he'd gotten was a burnt out shithole of a place. He vaguely recognized the landscape but the pictures he'd seen had been a lot more...together than this.

Jim pulled his stupid bag around him, trying to stay cold and headed off for a wreck of a house to see what he could find in there. He needed clothes, he needed a gun and he needed to figure out where the hell he was.

[Jim is totally open to camp 1 people]

Re: A Broken Wooden Door

reven8e

2013-04-09 05:09 pm (UTC) (Link)

Oh crap. "Suddenly not in Kansas anymore," Emily muttered, if only because she knew there was likely little to no chance of her ever having the opportunity to use that line. "...I think," she added after scanning her surroundings. Stupid priorities fulfilled, Emily started to worry.

She was already there, so she should probably get going and try to find a way out. And a weapon if possible. Just...nothing she could get tetanus from; that might be tricky. She just needed to be very, very careful.

[ Emily is open for anyone wandering in the falloutverse! ]

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FREE SPACE

not_a_whiner

2013-04-09 06:11 am (UTC) (Link)

Of course, there were many more doors lining the halls of the dungeon. Who knew what you could find... if you wanted to take the risk.

[ please reference guidelines here ]

Re: FREE SPACE

blondecanary

2013-04-09 02:27 pm (UTC) (Link)

Dinah picked a door with brass hinges and trim holding it together. It opened on to a very tiny, rocky beach. Tiny because it ended at the edge of a wall of rock, cliffs going straight up.

A small sign pointed upward: Cliffs of Insanity. Buffet lunch served at the top.

"No way." Hadn't she seen this somewhere before?

[open to any camp 2 people who want to go rock-climbing through this documentary area!]

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OOC

not_a_whiner

2013-04-09 06:12 am (UTC) (Link)

And this is your dungeon exploration post! Let us know down here if you have questions or NPC requests, and we'll try to get back to you as soon as possible.

NOTE: Upon entrance, each room locks itself from access by other camps until all the people inside exit again. If you want to open your ping up for someone else from your camp to join you, mention your camp number in the OOC.

Edited at 2013-04-09 11:15 am (UTC)

Re: OOC

glacial_witch

2013-04-09 02:35 pm (UTC) (Link)

Question for you that is probably answered elsewhere but I have the dumb! Can we NPC previous incarnations that aren't vamped? Like the survivors in the dorms?

Re: OOC

endedthegame

2013-04-09 02:42 pm (UTC) (Link)

Sure!

Re: OOC - glacial_witch, 2013-04-09 02:47 pm (UTC)(Expand)

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